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Old Dec 08, 2005, 06:15 PM // 18:15   #21
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I like this version much better. It accomplishes the same objective (10 arrows degen plus High dmg blood spikes) and it includes a Deep wound if they try to remove a hex, and with Offering of Blood as your elite you can repeat the entire sequence every 15 seconds instead of every 30, and you get an additional 64 energy per minute on top of that!!

N/Me

16 (12+3+1) Blood
10 Illusion
9 (8+1) Soul Reaping

Offering of Blood [elite]
Life Siphon
Conjure Phantasm
Phantom Pain
Shadow Strike
Dark Pact
Vamp Gaze
Rez
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Old Dec 08, 2005, 09:18 PM // 21:18   #22
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OK I like the builds I'm seeing, but I have a few bits of insight to share with other Necros:

1) The unholy trinity: Dark Pact + Shadow Strike + Vampiric Gaze. Always lead with DP people! You can most afford the sac at the beginning of battle, plus you don't waste that first self-heal provided by SS/VG.

2) I can see LT+LS in a soloing build. That makes sense. But I don't like them anywhere else. They are too slow and too easily removed, especially in PvP. By the time you get them setup, you could have dealt 200+ damage.

3) This (below) is an example of trying to do too much with one build. The necro spell-line is SO versatile this can be a problem for many necros. Pick a specific function (blood spiker, shutdown, interrupter) and max it out.

Quote:
Originally Posted by Antisocial
1.Life siphon
2.Life transfer
3.Dark pact
4.Vampire gaze
5.backfire
6.Barbed signet
7.Res signet
8.Energy drain
4) re: Shutdown Necros. Backfire is a nice spell, but what necro spell has the best synergy with it? Soul Leach isn't bad, but there are better elites. Save you elite for FoC or OoB.

Mark of Subversion. Target a monk or messmer. First cast Backfire, then cast MoS. You have a good chance to get MoS on before they get a hex removal off, which is funny, cause it triggers MoS. Often what clues them in is the first hit from Backfire.
You now have a screwed caster for 10 seconds. Mark of Subversion CANNOT be self-removed.

They've probably take 1 BF hit. If they cast through it, they'll take another BF and a MoS. And BF is still ON! So they are Really hurting. What spell do we cast on people who are already hexed? That's right FoC.

In place of FoC, you could also run Glyph of Renewal + MoS. Thats a killer combo, because you can keep them under MoS 66% of the time, unless they cast through or have a teammate with hex removal.

EDIT: If your running BF, I'd include Arcane Echo as well. AE MoS and the nano-second you see hex removal being cast, start casting MoS again.

Last edited by Carinae; Dec 08, 2005 at 09:34 PM // 21:34..
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Old Dec 09, 2005, 02:23 AM // 02:23   #23
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Quote:
Originally Posted by Carinae Dragonblood
I can see LT+LS in a soloing build. That makes sense. But I don't like them anywhere else. They are too slow and too easily removed, especially in PvP. By the time you get them setup, you could have dealt 200+ damage.
The idea, is just that...take your victim AWAY from whatever it is that may have anti-hex...or wait till they are disabled or otherwise busy. The skills are all easy...it's about using them at the right time...you really don't want to tip your hand without at least killing something. Don't rush look like support, draw a war or something, run away strike. It's not that unfeasible. Like one of the first posters said it works great in RA. Perhaps it falls apart completly in tombs but I've used it before in both tombs and GvG and done well. I've never faced a rank 100 or higher team...higher meaning better so I admit it's hard for me to tell if it would be competitive but I refuse to accept this obsession with OoB even if it is powerful.


Quote:
Originally Posted by Carinae Dragonblood
4) re: Shutdown Necros. Backfire is a nice spell, but what necro spell has the best synergy with it? Soul Leach isn't bad, but there are better elites. Save you elite for FoC or OoB.
FoC is better used with a AoE hex spell then with this build imo. *edit* Isuppose you could spam LS.

OoB just isn't that useful, I see the flames now, everyone and his brother necro loves this spell but it's giving up a slot to get mana. I really never need mana in this build, maybe it's jut me and if I were to fight your guild I'd get owned but mana control has never been an issue for me in this.

Last edited by Manic Smile; Dec 09, 2005 at 03:00 AM // 03:00..
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Old Dec 09, 2005, 02:39 AM // 02:39   #24
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Quote:
Originally Posted by DavenXion
I love it when classic builds make a come back as "The New Hot Thing".
I never said it was the hot new thing, I've said many times in this post that this is an "OLD" build of mine. I just didn't see it here; the superior attitude is unessisary.


Quote:
Originally Posted by DavenXion
BTW, I think you can delete posts when you double post *or quad-post as the case here may be or even edit previous posts when ya only have one line of text to add and you are your own last poster.
I just figured out what you were talking about...I do know how to delete my own posts, I just didn't realize what had happened. I hate my damn ISP sometimes. I think I did that this morning when my service stoped working and only skimmed over it till I read your post. As for editing my own post...I dislike putting two different thoughts into the same post, as I find myself confusing enough as it is to understand with just one, but if it's annoying to other members or against rules or etiquette in this forum...as in trading...then I'll start.


There, it's neat[ER] and all under one page too.

Last edited by Manic Smile; Dec 09, 2005 at 07:34 AM // 07:34..
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Old Dec 09, 2005, 05:45 PM // 17:45   #25
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for Massive Blood spike i tend to deviate towards Dark Aura

ive been fooling around with a Dark Aura / Death Nova suicide build, and i'll post the finished build tomorrow ^^
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Old Dec 11, 2005, 09:26 AM // 09:26   #26
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Yes, Dark Aura is a goodie. You have to have health regen to use it though.

The fantastic thing about Dark Aura is that it does x amount of damage on a lev 1 - Lev 28, regardless. Used it in Team Arena and it works well. I cheated a little and had my brother cast Dark Aura on me, since he had max death, so I didn't take the damage from Aura.

If you add in the touch skills like the inital poster said he did at times and you are in the middle of the fray you do insane damage in a short time period.

Balthzars Aura or Smite hex hurts bad though for us necros....bad..
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Old Dec 11, 2005, 09:54 AM // 09:54   #27
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Updated for anyone that might care, it's officially Nec/Mez Barbed Sig is replaced with Leech Sig

Last edited by Manic Smile; Dec 12, 2005 at 05:07 AM // 05:07..
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Old Jun 01, 2006, 05:41 PM // 17:41   #28
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Quote:
Originally Posted by Manic Smile
Updated for anyone that might care, it's officially Nec/Mez Barbed Sig is replaced with Leech Sig
I personally like Barbed Signet better, since Leech is focusing more on the quick interrupt and less on the energy it might provide.

I'd much rather have a costless life-stealing source of damage in the Blood Spike chain. The sacrifice loss from Barbed Signet is almost exactly neutral with the life steal it provides as well.

The only thing that I don't like about having both Life Transfer and Life Siphon in PvP is that once you've "blown your wad" with your damage spells, you have zero energy left, and likely have a 15 second or so window where you are absolutely useless to your team.

As mentioned earlier, I would much rather have an energy management spell or two in there to help with that cooldown period. Offering of Blood is the logical choice, although you could take some of your points out of Soul Reaping and put them in Inspiration (or possible Domination) magic to have some energy draining skills in your skillset.

And to the person that mentioned using Dark Pact and then Shadow Strike in the chain, especially if you're coupled with other spikers, you really run the danger of losing that additional lifesteal damage if the target's health falls below 50% before you can get Shadow Strike off. That's why it normally leads the attack (which wastes the health benefit to your lifesteal, but I'd rather have the damage).
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Old Jun 02, 2006, 05:05 AM // 05:05   #29
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You know it's been so long since I've really ran anything blood I don't know if I'd still use this build but at the time, I found the trade off quite fare as the ability to stop one hex removal or one spell of any kind quite useful.

It is true there is a cool down period but it was rarely mana induced as SR kept me full but I agreee in a tight mach with little dieing it wouldn't work so well.

OoB is just kinda dangerous with Awaken and the other sac spells especially with no hexing for life steal so I'd agree more with the mez line.

Shadow Strike will still hvae time to deliver it's other 50 most times after a Dark Pact. At least with the way this build worked.
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Old Jun 02, 2006, 09:40 PM // 21:40   #30
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All the Blood Necro's need to take a look at Oppressive Gaze. Wow this is an awesome skill in the right situation.

Enfeebling Blood + Oppressive Gaze costs 25 energy, but hits for ~850 AoE damage on the Dual quest, 400+ of that is lifesteal.

Anytime you can get a group clustered this is an excellent blood spell. Basically an AoE version of Shadow Strike.

And on top of that, the targets suffer from Weakness, which IMHO, is the best melee debuff in PvE.
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